However, like the first game Armada 2 is good at telling stories in its battles. The story in Battlefleet Gothic: Armada 2 can be tricky to grasp at times due to the terminology being thrown around and is largely forgettable stuff. This time round the forces of Chaos are launching yet another crusade, so in the Imperium campaign you’ll be taking control of Admiral Spire who was lost in the warp for hundreds of years and has now returned to fight again. But the setting and stories it creates are fairly schlocky, which is why its so fun. The story is fairly typical Warhammer schlock, and before anyone tries to dismember me I’m a fan of Warhammer. Review code supplied free of charge by the publisher. Out of the whopping twelve factions in the game the Imperium is the easiest to grasp, their massive ships capable of taking a pounding while dishing out plenty of damage. ![]() You can’t access these until you’ve gone through the prologue, though, which focuses on the Imperium and their massive warships. This time around we get three separate single-player campaigns that focus on the Imperium, the Necrons and the scary-ass Tyranids who field massive floating space creatures rather than ships. Now, though, we have Battlefleet Gothic: Armada 2, the sequel that offers more ships, more factions and more awesomeness. Considering that the Warhammer licence gets handed out like free candy these days it was even nicer to be gifted a game about massive spaceships clashing. The first Battlefleet Gothic: Armada proved to be a surprise, offering up some brilliant spaceship battling. ![]() Once again it’s time to go back to the eternally dark Warhammer universe where friendly hand shakes are a myth and even the baby sitters wear spiky armour and wield lethal weapons.
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